Bendis' script has plenty of amusing action scenes and there's a surprisingly lighthearted cameo (which offers a nice balance to the horror vibe), but right now, it feels like this book is following a formula, and that leaves me feeling like the only real surprise is which part of Battleworld will appear on the final page. I'm sure Bendis will make me eat my words at some point, but right now, the book's following a noticeable pattern, and that's a little disappointing. It's definitely an entertaining journey, but the fast-paced nature of this story doesn't give us a lot to chew on. Instead, it's Sorrentino and Maiolo's absolutely stunning layouts that leaves the strongest impression, and those visuals have me coming back for more. (Okay, my love for Mark Millar and Steve McNiven's Old Man Logan doesn't hurt.) I mean, the vivid way these two handle the waves of zombies and Logan's struggle to survive? Or the immersive way they handle an intense scene towards the end? My eyes thank you, Sorrentino and Maiolo.
This book may not be pulling any surprises or delivering especially compelling material at the moment, but it consistently looks phenomenal and it's still good fun.
This may be a jumping-on spot, but the backup story (by Kindt, Stephen Segovia, and Ulises Arreola) is really geared towards readers who have been following Valiant's (oh-so-awesome) reboot. For those missing Mann's work, you'll be happy to know the visuals here draw some pretty strong parallels to his pages. It's obviously drastically different than the pages from Ninjak vs. La Barbe, but given the fact it takes place in a totally different time, the difference really shouldn't be jarring for anyone. All in all, it's a satisfying story that's just intriguing enough to make you wonder what'll happen next and fills in just a wee bit of history with another character closely linked to Ninjak. Like I said, longtime readers will get a little more out of this one.
Ninjak #6 is one part clever spy mission, one part ninja awesomeness, and a sprinkle of origin story. If that sounds like a good time to you - and it should - do the obvious thing and give this series a shot.
While I've grown to love No, having him out of commission was a good move. Not only does this give Jack - a seriously lovable character - more time to shine, it also gives the comic more time to flesh out the new characters who have entered the picture. One of Jordan's strengths as a writer is his ability to craft dialogue that comes off feeling natural, so that makes these new characters feel more alive instead of just random complications that are introduced just to give our leads more grief. This is a story that throws us into a post-apocalyptic scenario that's loaded with horror elements, yet what keeps me coming back are the characters. Sure, I like the premise a lot (John Carpenter's The Thing is my favorite horror film), but what has me hooked is seeing how these people - whether they're silent and collected or have totally lost it - react to this insane world and the many challenges it throws at 'em. It would have been cool if one of the new kids used a vicious looking boomerang, but maybe Jordan thought that would be too blunt of a Mad Max: The Road Warrior reference. Not that I'm complaining - there is a blatant Predator reference, after all. Bonus points for that.
As for the art, it's all in the eyes. How does the saying go? The eyes are the window to the soul, right? I'm not going to stop writing so I can google it, but I'm pretty sure that's it. In this story, Strahm allows the eyes to speak volumes. Immediately, you can tell whether someone's curious, sad, or out for blood. Hell, he even pulls it off with a bear. Through expression alone, we can see the animal go from prey to predator very, very quickly. Strahm and Sobreiro's work continues to be a perfect fit for Jordan's harsh and twisted story, and the handling of the eyes really makes these fictional beings more humanizing. The use of bold red shades will always capture your sight, too.
Roche Limit: Clandestiny #4
Overall, Roche Limit: Clandestiny is thought-provoking sci-fi which also happens to be full of action and some legitimately funny banter. It'll capture your interest, keep you guessing, and excite you with some crazy, gorgeous action. Seriously, what's not to love? Fans of Prometheus/Aliens (the first chapter has a moment that just screams "Ellen Ripley")/sci-fi in general, check it out.
A few notes:
- I've decided not to provide scores for these quick reviews. Really, they're pretty short. I believe in your ability to read them and understand how I feel about a comic without seeing a number or letter grade.
- If a publisher wants to use a quote, you of course have my permission to do so. Please credit as "Comic Book Babbling Blog".
- If you're interested in having a comic reviewed, please feel free to contact me at firstname.lastname@example.org. Or you can reach out via Twitter: @greggkatzman.
- I didn't have time to review Rumble #6, but please, do yourself a favor and give that Image Comics series a chance. I'm not even a fantasy fan and I absolutely love it. It's fun, funny, and full of creativity. Plus, it has a giant sword called Thunderchop, so there's that.
- One final - and very important - note: Be a good person, okay? Just give it a shot. Anyway, thanks for reading!