Thursday, July 23, 2015

Justice League: Gods and Monsters review

You've seen Batman: The Animated SeriesJustice League, Batman Beyond, Superman: The Animated Series, or Justice League Unlimited, right? Assuming the answer is yes (and it really should be), that means you're familiar with Bruce Timm and Alan Burnett's work. Now the two have teamed-up to deliver a character-driven mystery that's sprinkled with creative fan service, loaded with exciting action, and packing a legitimately interesting approach to DC's trinity.
There's been a wide variety of alternate universes over the years; we've seen everything from Batman in a different era to Superman being raised by a different family. At this point, bringing something 100% original to these characters would be a herculean feat, but Timm, Burnett, director Sam Liu, and Geoff Johns (a bonus feature explains how he helped build the story) have managed to present an alternate universe that leaves me wanting to see so much more of it. Where will the remaining characters go from here? What changes have been made to other heroes and villains? Can these characters slowly begin to resemble their iconic counter-parts more and more, or will they never be able to reach that heroic level? This is a world where things aren't completely upside down, but they're just different enough to breathe so much more life into this place. Morals have shifted, the cosmic mythos is altered, and things aren't going to go so well for many familiar faces. The Justice League's three members are Gods compared to regular humans, but does killing their enemies also make them monsters? Or is a lack of transparency and trust what truly puts them at odds with humanity? I love the way the conflict between the Justice League and the U.S. Government is explored - there isn't a lot of blunt exposition and it escalates naturally - and I'm left seriously hoping we get a sequel at some point. There's still so much potential on their version of Earth.

Overall, Warner Bros. Animation and DC Entertainment's direct-to-video projects have solid voice acting. There's some films where certain characters fall flat, but there's been far more hits than misses, thankfully. In Justice League: Gods and Monsters, the performances are definitely solid and that's hugely important because this is a movie that relies on character development and making sure these individuals are compelling instead of just being colder and more violent versions of characters you already know so well.

Tamara Taylor's voice manages to capture Wonder Woman's strength and vulnerability equally well. Whether it's yelling in combat or temporarily letting her guard down, it just wasn't jarring when Wonder Woman switched from a fearsome warrior to someone far more relatable. Benjamin Bratt's voice further solidifies the fact that we're dealing with a totally different version of Superman. The Man of Steel still sounds confident, but instead of speaking in a way that give listeners a feeling of hope, there's more mystery in his dialogue - there's something especially scary about a man who can talk calmly after killing his enemies, after all. You can really tell this is a guy who thinks he knows what he wants (he's tempted to rule humanity with an iron fist, yet never choose to do so), but he's still torn over whether or not he's doing the right thing. He wants you to believe he's firm in his beliefs, but deep down, it's obvious he's far more torn than he lets on. Bratt's lines absolutely did this character *ahem* justice. And Michael C. Hall as this darker version of Batman? I mean, we're talking about the voice of Dexter as an emotionally distant killer. Come on, it really doesn't get more fitting than that, does it?
Everyone may be familiar with Batman, Superman, and Wonder Woman, but Justice League: Gods and Monsters' take on these heroes are quite different - it isn't even the same people wearing the costumes. Because of that, this movie has the difficult task of revealing three new origin stories while also building an overall story. Luckily for us, these origin stories don't interrupt the flow of the bigger picture. Instead of feeling like jarring flashbacks, they unfold in a more natural way and the handling of Batman and Wonder Woman's earlier tales are a nice reminder of just how much this narrative relies on character instead of big events and spectacle. On the surface, these characters are colder and darker than their famous counter-parts. However, this story is able to humanize all three of them in different and equally effective ways.

The new designs are also a satisfying way to make it crystal clear we're leaping into a whole new world. Batman may still be swift and skilled, but aside from the signature ears and wings during flight, plenty of changes - like the goggles that aid his eyes - help this character stand apart from the Dark Knight. The same holds true for Wonder Woman's armor. I won't go into where it stems from (spoilers, obviously), but it's a clear reflection of someone who isn't from the same place as Diana Prince. Meanwhile, Superman no longer has his signature chest emblem (something Batman doesn't have, either!) or flowing cape. The way his coat waves is a nod to Big Blue's design, but overall, this Superman feels like a more grounded and practical approach to this individual. He isn't here to inspire; here's here to crush the opposition. There's no need for bright colors with him.

There's a lot of cameos and familiar items floating around, so viewers with a good amount of DC Universe knowledge are going to be pretty pleased with just how many people and recognizable things were sprinkled into this story. Some are nothing more than "Hey, I know that person!" kind of appearances, but it's still cool they packed so much in here. It's especially interesting how they handled one popular villain, but I won't get into that because, you know, spoilers.

Liu makes sure all of the action leaves an impact. From immense, super-powered strikes to jaw-droppingly harsh acts of violence, every encounter finds its own way to make an impression. Each "hero" fights differently - Superman's a blunt tank; Batman's agile and precise; Wonder Woman's frighteningly good with her blade - and the director's able to present all three kinds of action scenes in equally enjoyable ways. A slugfest between titans is every bit as jaw-dropping as Batman leaping around or Wonder Woman deflecting a barrage of projectiles. It's all thrilling and there's plenty of it. There's some especially over-the-top stuff in here as well and man, it's a blast.
My biggest criticism of this movie is one that also applies to many other superhero stories: it doesn't seem likely at all that the villain's elaborate plan will succeed. The buildup is excellent and there's a fair amount of surprises in the mystery, but once everything is revealed, it begins play out in a pretty standard - albeit enjoyable - manner. While it does remain focused on character - that, along with morals, is easily the most important part of the story - I would have loved to see some more creative twists once the villain's plan is put in the spotlight.

The Blu-ray's special features are definitely worth your time. There's an extensive look - 11 minutes and 45 seconds long - at next year's Batman: Bad Blood. This movie already had my interest, but after watching this feature, I'm legitimately excited for it. Going into the feature, all I knew about Bad Blood is who's directing (Jay Olivia) and who's voicing Batwoman (Yvonne Strahovski) and Batwing (Gaius Charles). This feature reveals so much more of the story - something I won't spoil in here - and goes into great detail about who's involved and what kind of roles they'll play. I will drop one incredibly minor and vague spoiler, though: Nightwing fans, it looks like you're going to be happy.

There's also a 20 minute feature about the various alternate realities DC has created. If you're looking for must-read alternate tales or simply want to hear some of DC's talent explain what makes stories like Kingdom Come special, it's most certainly worthy of your attention. Additionally, there's a feature which explores how Gods and Monsters was created. It's a very insightful look into where the idea came from, how the characters were designed, and what makes this universe worth exploring. As if nearly an hour of extra content wasn't enough, there's also an older feature about the history of Darkseid and the New Gods - there's a big emphasis on Jack Kirby's work, of course - and two relevant episodes of Superman: The Animated Series and Legion of Superheroes.
Justice League: Gods and Monsters is a must-watch for both new and old fans of DC's animated projects. Thanks to great designs, a sharp script which focuses heavily on character, and a variety of intense action sequences, Gods and Monsters is a movie that deserves a spot in your collection.

4.5/5

Justice League: Gods and Monsters is currently on sale digitally and the Blu-ray/DVD will be available July 28. It's rated PG-13 and, thanks to some graphic kills and language, it certainly earns that rating.

Saturday, July 11, 2015

SDCC 2015: Thoughts on the Batman v Superman: Dawn of Justice trailer

As expected, a new Batman v Superman: Dawn of Justice trailer debuted at San Diego Comic-Con. Almost 4 minutes long, this video shows off a ton of new footage, dropping not only more of the conflict between Batman and Superman, but also revealing a whole bunch of new teasers. Based on what I've seen so far, it looks like a good percentage of fans enjoy the trailer just as much as I do, but if it's cool with you, I'm going to take a moment or two to explain why I'm so excited for this film.

First and foremost, I love how DC and Warner Bros. is using the Battle of Metropolis from Man of Steel to construct its new cinematic universe. What occurred in MoS is a big deal and it should have enormous ramifications. Far too often movie franchises will have surreal events occur and then they're glossed over. "Yay! The day is saved! Now, what's the next global threat?" Instead of racing forward and focusing on the future, DC and WB seems to be taking this big event and giving it so much more weight.
Just imagine if what went down in Metropolis actually happened in one of our cities. Aliens make a very public arrival with a clear warning - which would be startling enough - and then they begin to terraform the Earth, killing thousands in the process. Pretty terrifying up, yes? As if that wasn't shocking and frightening enough, it's revealed one of those absurdly powerful aliens - too formidable to be defeated and/or restrained by our militaries - has been living on the planet the entire time. Once the dust settles and the villainous aliens are defeated, this titan who has been hiding on our planet still remains. How do you know you can trust him, especially when the devastating battle killed so many innocents? Sure, a vast majority of the deaths came from the World Engine, but as viewers, we were given a much clearer picture of what really happened in the fight. To top it off, this person saved the day by snapping his enemy's neck. Now he's just roaming around the planet and we have to take his word that he's never going to flip out and destroy us all. Naturally, the word would have mixed responses to this seemingly invincible being. Some would think he's here to save us from every little problem and he'll always be there to help, no matter what. Others may loathe him. Many will be afraid of him. There would undoubtedly be plenty of polarizing coverage as talking heads influence people to either love or loathe Superman. This plot point is huge and it's so refreshing to see a majority of this follow-up movie is playing off of that tragic event (and in a remotely "realistic" way, too) instead of just reducing it to a few references and then moving forward with a totally different narrative.
Seeing how the Battle of Metropolis impacted Ben Affleck's Bruce Wayne - the trailer reveals he's a man who has already endured great loss - was surprisingly powerful. The way he runs towards the destruction as everyone else flees it is a reminder of just what kind of man he is. How many close friends (and maybe even a loved one?) did he just lose as his building collapsed? Then the way he grips a child as he looks towards the sky - presumably watching Superman and Zod fighting or just gazing at the destruction they've left behind -  is powerful stuff. From his view, he can't tell it's Zod who's blasting apart the building with heat vision. He just knows Superman can do that, and that's a major problem to him. Even though we know they two heroes will end up as allies and they should solve their differences with their words, this trailer makes us really appreciate where Batman's determination is coming from. Plus, we all know Lex Luthor is going to be pulling some strings, right?

Superman is now thrown into the spotlight - something he tried to avoid for years and years - and based on the drastic reactions he's receiving, it's easy to understand Jonathan Kent's concerns that the world isn't ready for someone like Superman. Despite a noteworthy percentage of the world throwing nothing but vitriol his way and an overwhelming amount of darkness and tragedies occurring across the globe, the trailer shows Superman isn't shying away from doing what must be done. When politicians point the finger at him, he's willing to meet them head-on about it. Now, what he says has yet to be revealed, but showing him going out of his way to save others (he saves astronauts from a failed rocket launch, goes to what appears to be a ginormous flood to aid people, and he is spotted saving someone else from a fire) you can see he isn't turning his back on this world, despite it throwing so much hate his way.
We didn't see much of Wonder Woman, but the little we did see leaves me feeling confident that she'll be an impressive powerhouse in the movie. It looks like at least twice she's hit quite hard (the first shot shows her in front of a damaged Batmobile with a trail, so it seems like she was knocked into it) and then she recovers like it's nothing. I mean, the look on her face after she takes a hit? If that's not an "oh, it's on" face then I just don't know what is. It's clear they make a point to hide from us who Wonder Woman is battling and, thanks to some editing, they make it seem like Superman's the one blasting heat vision at an armorless Batman. However, I think they're fighting whatever the big bad is in those scenes - presumably a twisted, reincarnated version of Zod. This could make him a new version of Bizarro (I could picture Lex saying the being is "bizarre") or Doomsday. Maybe even Cyborg Superman or Metallo with Lex Luthor involved! The brief shot of the Batwing reveals a devastated landscape, so I'm guessing that's thanks to Superman and Wonder Woman battling this big bad. Or perhaps it's just a trail of destruction left by this new foe. Either way, it looks like these three are definitely teaming-up to take on whatever Lex Luthor creates. And based on this small sample of footage, I'm stoked. Then again, it could just be Wonder Woman and Batman battling a somewhat mind-controlled Superman (if Lex Luthor has Zod's body, he's studied Kryptonian physiology), but I really hope that's not the case. The whole "heroes fighting because of mind-control" plot device has been used so many times before; I'd much rather see them unite against one powerful enemy.

Additionally, this version of Batman looks like he's going to be pure fan service. There's a little nod to the iconic The Dark Knight Returns lightning cover (2:56), and seeing him use his grappling gun and briefly fight goons was totally thrilling. I appreciate Nolan's trilogy, but this version of Batman looks epic. Not only will he be a brilliant inventor and tactician, but from the looks of things, he's also going to have some serious combat skill.
One scene brings up some questions: "desert" Batman fighting soldiers with the Superman logo. The most common and logical theory is those troops are the cinematic version of The Dark Knight Returns' vigilante group called the Sons of Batman. It seems these rogue soldiers worship the Man of Steel and kill people in his name (they're seen executing helpless people). I'm thinking that the "Batman" they're fighting isn't Bruce (it's worth noting the chin looks different), but instead a man who's inspired by Batman as the Dark Knight stands up to the unstoppable God called Superman. It's tough to tell for certain, but if so, that could mean as a human dares to oppose the all-mighty alien, regular humans will rise against this group of soldiers who are sporting Superman's symbol. One can only assume that Batman and Superman will eventually find a way to put an end to that senseless and bloody madness. Or, this could simply be Batman trying to stop them and he's captured. (Possibly on purpose since he's crafty like that and knows it would bring Superman right to him.) If so, that could explain the shot of Superman going to their base. We'll just have to wait and see, won't we?

Holy teasers and fan service, Batman! The Robin costume immediately has me - and a gazillion other people - wondering if the first Batman spinoff will be inspired by Under the Red Hood. Seeing as that movie has the potential to look into the past (new mythos building, people!) and also offer an action-packed and compelling story in the present, that's an approach I'd love to see adapted for the big screen... especially if Ben Affleck is directing! Yeah, people still love ripping on him for his older work like Daredevil and Gigli, but his latest work is excellent (The Town, Argo, Gone Girl) and that's what matters. I was already sold on him as Batman, but this trailer further boosts my faith in his performance.
I'm not here to make you change your feelings about this upcoming movie. Man of Steel was polarizing and if you still feel skeptical about Batman v Superman, so be it. Only time will tell whether or not the movie will live up to the hype, after all. But me? I can't help but support what I love. And this new trailer? Yeah, I definitely love it.

Batman v Superman: Dawn of Justice opens March 25, 2016.

Friday, July 10, 2015

Batman/TMNT crossover comic announced: 5 must-haves

First, IDW Publishing made the child in me feel all kinds of nostalgic with Erik Burnham and Dan Schoening's very entertaining Teenage Mutant Ninja Turtles and Ghostbusters limited series. Now, the publisher has joined forces with DC to create a crossover that makes me want to throw the planet's entire supply of confetti in the air: Batman and the Teenage Mutant Ninja Turtles. Not only were these my two favorite franchises back when I was a kid, but now I'm approaching the age of thirty (this August!) and, thanks to some excellent comics, video games, TV shows, and movies, I still adore these two franchises.
CBR landed the exclusive announcement, announcing the series will have six issues and the creative team is James Tynion IV and Freddie E. Williams IIHere's the official synopsis:
"In the ongoing power struggle between the Teenage Mutant Ninja Turtles, General Krang, and the Foot Clan, allegiances have shifted and the battle lines have been drawn. Krang concocts a plan to rid himself of both the Turtles and Shredder by transporting them to another dimension, where they land in the dark and dangerous streets of Gotham City. It isn't long before they encounter Gotham's most famous resident, Batman. The Caped Crusader may be their only hope of overcoming their enemies and getting back home. But not before they encounter a whole cast of Gotham's most infamous rogues."
If you can't tell by now, this news has me seriously thrilled. So far, this is easily the biggest surprise to come out of San Diego Comic-Con 2015 and it is without question the one that has me the most excited. The two released images - one above and one below - look awesome, and as terrific as seeing this team-up may be, it's going to take more than these heroes sharing the page to turn this into a memorable adventure. Only time will tell how the story is handled, but for now, here are five things I'd love to see in the limited series.

Character-driven, not plot-driven
When you have characters visiting another dimension, there's of course going to be a pretty big plot going on. How'd General Krang manage to pull this off? How will the Ninja Turtles (and presumably Shredder) get back to their own world? These are two huge questions which deserve a whole lot of attention, but at the end of the day, everyone is purchasing this story for the characters, not how the crossover happened and how it'll be resolved. The bigger picture will likely take more predictable (but probably fun) beats, but the character moments is where this limited series will have a chance to really impress. Batman's dynamic with the Ninja Turtles has so much potential! Mikey could joke about Bruce's serious demeanor or possibly even admire him; Raphael may get jealous or frustrated; Donatello could relish the chance to work with someone so brilliant; Leonardo may grow to respect Bruce's tactical mind and drive. In the end, they'll of course all bond and respect one another, but the conversations and the situations they'll produce are sure to be legitimately interesting.

Meanwhile, Shredder has a whole new city to conquer. Who will he get to follow him? Who may he view as a threat? Sweet mother of all that's holy, could we see a Shredder and Bane alliance?! I can't help but feel like Joker will pop up and, if he does, I sincerely hope he doesn't make a fool out of Shredder. The Clown Prince of Crime has had plenty of time to shine. This limited series not only has a chance to put the Ninja Turtles' personality on display as the interact with the Dark Knight, but it also has the chance to step up Oroku Saki's formidability and see whether or not he can provide Batman a legitimate challenge in the hero's own city.


Don't hold off the big meeting until the first issue's cliffhanger
There obviously needs to be buildup as the story and characters are all established, but we're all here to see the heroes interact. Saving that big meeting for the cliffhanger of the first issue? Not a cool move. I understand they'll do what they can to make the overall plot satisfying, but it would be hugely appreciated if they can effectively present all of the details and then have this meeting occur before the issue ends. Also, an intro page can be used to give the basics about all of the characters to save space and reduce exposition.

Interactions with other heroes in Gotham
The solicitation reveals we'll see more of Gotham's villains (which is so exciting), but what about Bruce Wayne's allies? A well-written Alfred interacting with these teenage mutants could be brilliant and delightfully lighthearted. Or what about Damian tossing some rude comments their way? Mikey and Raphael's reactions could be pure gold. The journey can give us a lot of insight into the Ninja Turtles and Batman, but these extra characters have the potential to make things all kinds of fun. If Shredder's forming an army and getting a chance to mingle with Batman's famous rogues gallery, then witnessing the Ninja Turtles interacting with Alfred, Damian, Nightwing, and others could be a real joy - especially if they all join forces for a massive battle in the end. That would be an overwhelming amount of fan service, wouldn't it?

Batman vs. Shredder
If Batman and Shredder are in the same city, Batman and Shredder need - yes, need - to have a jaw-dropping melee battle. We know Shredder and Splinter are the best fighters in their universe, but how do they hold up against the Dark Knight - one of DC's most gifted fighters? I'd place my money on Batman winning - even if hand-to-hand is a stalemate, he has several gadgets that are game changers - but still, this is a chance to show that Oroku Saki's skill is great enough to take on the Caped Crusader. Then, that means Master Splinter can as well. As someone who spends far too much time discussing "who would win in a fight?" - because I'm an adult like that - this is an important opportunity to show us how the IDW combatants stack up to DC characters.
There's no need to pander
By now everyone knows the Ninja Turtles love pizza and have dated (yet still awesome) catchphrases. There's no need to pull Batman into those things and make him look a little silly by suddenly learning to appreciate pizza (note: Batman's favorite topping is justice) or getting him to unenthusiastically say "cowabunga" when the villain is defeated. There's natural ways to acknowledge these things without making it feel forced. For example, Michelangelo could make a joke about how the pizza in Gotham is terrible. Could the things I'm complaining about be used and work? Totally, but I'd prefer to see the crossover avoid the obvious.

Bonus: Stealth!
Master Splinter has taught the Ninja Turtles to rely on stealth. Batman? Yeah, he's kind of the master of stealth. It would be amazingly cool if there's at least one solid scene of Batman and the Teenage Mutant Ninja Turtles using stealth to infiltrate an enemy stronghold and they're able to take out a number of goons without even being spotted.


Batman/Teenage Mutant Ninja Turtles will go on sale this November. Yes, I will absolutely review it!

Wednesday, July 8, 2015

Mortal Kombat X: Predator review

Predator, the fighter I was rooting for back when it wasn't certain who would appear in the Kombat Pack (sorry, Spawn fans), has finally stepped into Mortal Kombat X's bloody world. Given the fact the alien's a skilled combatant who's loaded with all kinds of weaponry, it's really should come as no surprise that Predator makes a solid addition to NetherRealm Studios' evergrowing MK universe.
Now if we could get a Xenomorph in the game...
Predator's three variations are Warrior (brutal close combat), Hunter (healing and the ability to set traps), and Hish-qu-ten (gains use of the signature shoulder cannon). While these obviously benefit three different gameplay styles, one surprising thing is Predator doesn't have unique combos for any of the variations. On the plus side, that means there's less to memorize and the character is "easier" to master since each of the three variations have the same melee attacks and combos - it's just a matter of how you'll work in the different new special moves to make your opponent suffer even more. But on the down side, that's kind of disappointing. How great would it have been to use the Predator's impressive strength in new ways for the Warrior variation? Or the Plasma Caster at point blank range to conclude a harsh combo with the Hish-qu-ten variation? Or what if the Hunter variation had a combo that ends with trapping your enemy in a net, leaving them temporarily open for an extra combo? There's so much potential here - the Predator is heavily armed, after all - so to have no unique combos is a bit of a letdown.

Even though Predator's lacking unique melee attacks across his three variations, the special moves shared by all three are still satisfying. Obviously, Predator has the ability to cloak - no real surprise that was picked as a move or what it does - but Scimitar Stab is ferocious and exactly what you'd want to see from a Predator. With the ability to lunge forward pretty far, the Predator impales his enemy with his wrist blade, slowly lifts them up and abruptly throws them away. It's savage, it's swift, and it has the Predator doing his memorable noise. All in all, that one never gets old. While it doesn't have as much fan service as the wrist blade toss, Smart-Disc is a hugely effective special move. Instead of throwing the disc directly across the screen, the Predator tosses the bladed weapon into the air. From there, it waits for a moment or two before launching after its target. If the Predator is knocked around, the weapon falls. Otherwise, it seeks out and stuns its target. This is probably the biggest and most creative surprise for the character. I fully expected the Smart-disc to be incorporated, but I assumed it would be a relatively standard throw. Well played, NetherRealm.

The combos he does have are pretty simple yet still good fun. I'm glad the Combi-stick is utilized to give the extraterrestrial a little more reach and his one very easy combo with the pointy melee weapony is appropriately cool and effective. It's really easy to juggle with the Predator and all of his listed combos are easy to execute. Best of all, they all feel true to the character. From the way the Predator walks towards his enemy to the handling of his attacks, it's obvious NetherRealm put a lot of love into bringing the iconic movie character to life in to the video game. You can also tell NetherRealm had a good time naming Predator's combos. From "ugly mother" to "CONTAAAAACT," the names are likely going to make any fan of the movie(s) smile while looking through the move list for the first time - I sure did. Oh, and his throw is beyond cruel. The way he uses his wrist blade is relentless.
At least "Carl Weathers" has a fair shot at winning this time around.
Warrior - my favorite variation - is simplistic and focuses on an aggressive tactics. With the mask removed, this is the Predator when he's ready for some vicious hand-to-hand combat. This one's all about blunt damage and giving your enemy no room to breathe. Meanwhile, the Hish-qu-ten variation - which equips the shoulder cannon - can be used by clever players at just the right moment, but honestly, it's clear this is what the spammers will adore. This variation only gives Predator the ability to fire forward, downwards (you can alter the range by holding the direction) and upwards. You can also aim with the laser sight and fire whenever you're ready. In the right hands, this can serve as a game-changer. In the wrong hands, it'll be obnoxious. Thankfully, you've learned how to counter spammers at this point, right? Last but not least, the Hunter variation takes the most talent to use well, so if you're an especially skilled and tactical player, this could be your go-to variation. The ability to lay traps is guaranteed to manipulate your enemy's movement and if they do step on the trap, they're left vulnerable. Plus, the ability to generate some extra health - especially while your foe is stuck in a trap - doesn't hurt.
If only the Predator mimicked Dutch's "stick around" line after stabbing someone.
Just like with Jason Voorhees - another movie character who doesn't speak English - Predator's intros don't offer a lot of variety. As a fan of the alien hunter, seeing the Predator roar and get ready for a fight is consistently awesome, but the way characters react to this new fighter isn't all that entertaining -  based on what I've seen so far, that is.

I'm left with really mixed feelings on the ending. On one hand, the development is huge for the Predator and it gets my mind racing with all of the ridiculous and over-the-top possibilities. On the other hand, it seems somewhat out-of-character and I'm guessing an honorable Predator wouldn't want to make things too easy for himself. Yeah, the Predator has technology that makes a fight unfair for its opponent, but they often relish a challenge, too. This development seems to imply the Predator will never have a proper fight again; he'll have no problem obliterating all of his prey with ease. I would have liked to see the ending go in a different direction, but it's still an amusing twist.
I ain't got time for pacifism. 
Even though Predator's first fatality is solid (as if stabbing someone in the gut isn't enough, he then slices off the top part of their head with the Smart-disc), it's pretty swift. Yes, it's a fine way to humiliate your friends and it's cheerworthy the first time around, but when we're waiting this long to play as a character, you can't help but expect more. The Predator's generic win sequence is more satisfying (it includes the signature spine rip and then adding the skull to his trophy room). Thankfully, the second fatality is much, much better. Using his should cannon - and we get a glimpse of his vision as he locks on - the Predator systematically blasts apart his enemy. That one offers a little more fan service, feels more brutal, and it definitely feels like a fatality that holds up to all of the other combatants' ridiculously over-the-top finishers.

When it was announced Predator would be included in the Kombat Pack, it's ridiculous just how excited I was. Seriously, I wrote about it at least twice. My expectations were way up there for the deadly extraterrestrial and overall, I think NetherRealm Studios has handled the Predator very well. The animations, sound effects, basic attacks and combos all feel true to the character. You can really tell the developer picked the Predator as an extra fighter because they're fans of the character - this was a passion project for them, not just a fighter that's getting tossed in there mainly because fans demanded it. I mean, just look at what happens if you pick "Carl Weathers" Jax and "Commando" Johnny Cage! Would I have liked more unique moves with each variation and a more jaw-dropping first fatality? Yes. Do I think everything else about the character is excellent and all kinds of fun? Absolutely. NetherRealm Studios, you've made this Predator fan very happy.

Predator is currently available for download if you have the Kombat Pack. For everyone else, he'll go on sale July 14.